Camera

Add Camera Rigs

Adds a Camera Rig with UI

Maintained by WayneDixon

Last updated: March 27, 2026

Add Camera Rigs preview

What It Helps You Do

  • Open Blender and go to Preferences then the Get Extensions tab.
  • Search for Add Camera Rigs and then click the install button.

How To Install It In Blender

  • Install it from Blender Extensions inside Blender when available.
  • If you need the ZIP directly, use the official download from the Blender Extensions page and Blender’s Install from Disk flow.

How To Use It In Blender

  • Official docs mention: Add Camera Rigs.
  • Official docs mention: 1.8 New Feature Demo.
  • Official docs mention: 3D Rigs (Dolly & Crane).
  • Official docs mention: Root and Noise.
  • Official docs mention: Left_corner and Right_corner.
  • Official docs mention: 2d Rig Limitations.
  • Official docs mention: Set DOF to Aim.
  • Official docs mention: Set Dolly Zoom.
  • Official docs mention: Shift To Pivot.
  • Official docs mention: Swap Lens.
  • Official docs mention: Focal Distance/F-Stop/Focal Length.
  • Official docs mention: Show in Front.
  • Official docs mention: Lock Camera Select.
  • Official docs mention: Tracking (Aim Lock).
  • Official docs mention: Multiple Cameras.
  • Official docs mention: See also:.

Using It On A Render Farm

Simple guidance for rendering node setup, and safer submissions.

Background Rendering: review
Worker Install: review
External Files: good
Conservative install assumption

Conservative default: assume workers also need this add-on installed unless you have verified that its output is fully baked or converted into native Blender data.

Warnings

No obvious runtime warnings were detected from the current evidence set.

Safest Workflow

  • Check whether the add-on launches its own render operators locally and avoid assuming that workflow maps cleanly to farm orchestration.
  • Open the scene in desktop Blender, run any interactive setup steps, save the file, then validate a small background render before scaling up.

Packing Checklist

  • Assume every worker needs the same add-on version installed unless you have verified that the scene renders correctly after baking or exporting the result to native Blender data.
  • Run a small local background render or one short farm test before full submission.

Common Issues

More Context

The first two rigs are very similar except the “Crane Rig” has two extra adjustable bones (Arm Height and Arm Length) to make it easier to achieve a cinematic crane shot.

When the Rig is selected, the camera properties will be displayed in the Sidebar.

This is the parent of the entire rig. Move this around in 3d space to control all the components at once.

This is the control that will translate the camera around. By default it will track to the aim control.

This is a child of the Camera control. It is a secondary control to enable extra rotation or translation of the camera object without affecting the main control.

The camera will point at this control. You can also tilt the camera by rotating the Aim on its Y axis.

This control is designed to raise and lower the height of the rig from the Root control. You can scale the control or use the slider in the UI to adjust the height setting. It can also be animated if you wish.

This control is designed to increase or decrease the length of the crane boom arm. This makes it easier to achieve arcing motion just like a real crane camera rig. You can scale the control or use the slider in the UI to adjust this setting. It can also be animated if you wish.

Root is the parent of the entire rig. It is the only bone that you should rotate to aim approximately at the action. Root_Offset and Root_Tweak provide additional levels of parenting and can be used as offsets or to add a shake to the camera.

This control provides a convenient way to move both corners at once, to make sure a pan does not change the zoom.

You can move the camera around, and it will compensate its settings to frame the two corners. For instance, if you leave the corners fixed on both sides of the subject and move the camera forward, you will achieve an efficient dolly zoom effect.

Rotation is the default mode, and will rotate the camera to aim at and keep the corners in its frame. Shift mode, on the other hand, uses the Shift properties on the Camera to achieve a cropping effect instead of a pan.

When moving the corners too far to the side in rotation mode, perspective makes the rig much less accurate.

Rotation mode is unsupported for orthographic cameras.

When a rig is built, the add-on will create a collection for all the custom bone shapes (named Widgets). By default when the widgets are built they will use the prefix "WGT-". If you have more than one rig in the scene, it will use the same widgets in the same collection rather than duplicating them. The default collection name and the widget prefix can be set in the preferences of the add-on. (This will not change the name of any existing widgets or collection, only ones that are created after you change the setting.)

All Modes

3D Viewport ‣ Sidebar ‣ Item ‣ Camera Rig

The UI panel will display the most used camera settings. Only the added features will be explain here, for more information refer to the Cameras section.

When you enable this operator, the Aim control will be linked to the focal length. This makes it very easy to achieve the classic Dolly Zoom effect.

The Aim bone will turn red to give visual feedback that Dolly Zoom mode is active. There is a further offset value that can be animated if you wish, and when you turn this mode off, it will keep the current focal length.

This operator will shift the Camera and Aim controls directly over the top of the Root control while maintaining their current distance from each other. This is useful if you want to use the rig for a turnaround shot.

Will make the rig object visible through all other geometry. (Useful if you have a fly through scene or if other meshes are in the way.)

The Lock Camera Select is a toggle button to make the camera unselectable (so you can’t accidentally delete it).

This slider controls the Track To constraint on the control bone. Turn it off and the bone will not point to the aim bone anymore.

The Arm Height and Arm Length sliders at the bottom of the UI show the Y axis scale of the relevant bone. By default, both the height and the arm length are at 1 unit in size. These values only show in the interface when a crane rig is selected, they are also animatable.

The Rotation/Shift slider lets you switch between Rotation and Shift modes for the 2D Camera rig. You can also choose an intermediate value to have a bit of both.

If the Aim tracking or 2D rig are not functioning, check that you have “Auto Run Python Scripts” enabled in the Preferences Preferences ‣ Save & Load ‣ Auto Run Python Scripts.

A blog post explaining the 2D rig by its authors.

Quick Facts

Version
1.8.2
Compatibility
Blender 4.2.0 and newer
Downloads
125089
Published
Tuesday 14th, May 2024 - 15:10
Licenses
SPDX:GPL-3.0-or-later

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