> ## Documentation Index
> Fetch the complete documentation index at: https://www.renderjuice.com/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Why It Works Locally But Not On Renderjuice

> A troubleshooting guide for renders that work on your machine but fail or look wrong on Renderjuice.

If a project works locally but fails, renders incorrectly, or behaves differently on Renderjuice, the cause is usually not Blender itself. It is usually one of a few setup issues that only become obvious once the file leaves your machine.

## Check these first

* Are all external files actually inside the project zip or packed into the `.blend`?
* Are your file paths relative instead of pointing to your local disk?
* Did you upload required add-ons separately before rendering?
* Did you bake any simulation or cache-based systems and include those caches?
* If your zip contains multiple `.blend` files, did you select the correct one in Renderjuice?

## Missing files and assets

Missing references are one of the most common reasons for:

* incorrect output
* missing textures or elements
* slower or unstable renders

What to check:

* Pack textures, fonts, images, and sounds when possible.
* Zip external assets that cannot be packed.
* Make linked paths relative.

<Tip>
  For a local preflight before sending the file anywhere, [Blend Project Packer](/renderjuice-101/blend-project-packer) can scan the scene for external dependencies and create a portable zip that stays on your computer.
</Tip>

Related guide:

* [Preparing your Project](/renderjuice-101/preparing-blender-file)

## Missing caches or unbaked simulation data

If a simulation works locally but not on Renderjuice, the cache is often missing, not baked, or not included in the project you uploaded.

This commonly affects:

* fluid simulations
* simulation nodes
* rigid body workflows
* other cache-based systems

What to check:

* Bake the simulation locally.
* Save the `.blend` after baking.
* Include the cache folder in the upload if it is external.
* Keep the cache path relative.

Related guides:

* [Using Fluid Simulations with Render Farms](/rendering-with-blender/fluid-simulations-with-mantaflow)
* [Using Simulation Nodes with Render Farms](/rendering-with-blender/simulation-nodes)
* [Using Rigid Body Simulations with Render Farms](/rendering-with-blender/rigid-body-simulations)

## Missing add-ons or extensions

If the scene depends on a custom add-on or extension, the render may not match local output unless that add-on is uploaded and validated in Renderjuice first.

What to check:

* Upload the add-on from your local Blender add-ons or extensions directory.
* Do not upload the original installer archive from the add-on website unless it is the exact installed folder.
* Keep the add-on folder name unchanged when you zip it.
* Wait for the add-on to validate before selecting it in a render job.

Related guide:

* [Using add-ons and extensions with Renderjuice](/rendering-with-blender/addons)

## Zip and project structure mistakes

Even when you upload a `.zip`, the structure can still be wrong.

Common mistakes:

* zipping the wrong parent folder
* leaving dependencies outside the archive
* including multiple `.blend` files and choosing the wrong one
* mixing backup or test scenes into the same archive

Related guide:

* [Preparing your Project](/renderjuice-101/preparing-blender-file)

## Relative vs absolute paths

Absolute paths like `C:\...`, `D:\...`, or local macOS/Linux paths will often break once the file leaves your machine.

Relative paths are much safer because they keep references working after the project is extracted on a render node.

Related guide:

* [Preparing your Project](/renderjuice-101/preparing-blender-file)

## When it may be okay to continue anyway

Sometimes Renderjuice will warn you about missing files or caches that are not actually used by the exact scene, shot, or frame range you plan to render.

That means:

* some warnings are safe to ignore
* but important missing dependencies can still affect output, speed, or stability

If you are unsure, fix the issue before rerendering.

<Tip>
  If you are under time pressure, work through the checklist above first. It covers the most common causes before you spend more render time.
</Tip>
