Rendering Improvements on Small Render Jobs on Renderjuice, Quality of Life Enhancements for Team
Improved small job rendering speed, optimized internal render testing, and added new test cases for better user experience. 🚀
Renderjuice 2.6 was released on April 8, 2024
Key Summary
- Improved rendering performance and boot times for small jobs, resulting in faster and smoother rendering experiences.
- Enhanced internal render testing with pixel by pixel comparisons to ensure accurate and expected results for users.
- Added new test cases, including the barbershop .blend demo file for EEVEE and similar files using OPTIX for denoising, to ensure the functionality of different rendering methods.
Small Job Rendering Boot Times, Ease of Use
It’s quite typical for users who haven’t used Renderjuice a ton to render very small jobs, typically 1 frame or 1-10 frames. While we excel at bigger job renders, hundreds and thousands of frames, we hadn’t really optimized for the 1-10 frame case.
These smaller jobs should now render far more smoothly and should start faster and should now cost us internally less.
Internal Render Testing
We previously built out our own render service that we call “shepherd”, the manager of our farm. Get it (haha?…). Nevermind. This service is meant to do pixel by pixel comparisons of our renders to ensure that when we ship new software that users get what you expect back. This wasn’t utilized enough, so we’ve made it easier to use for our team and added some new test cases, including the famous barbershop .blend demo file for EEVEE and a few other similar files that used OPTIX for denoising. This way we can check that EEVEE is working just as well as CYCLES.
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