GTX 1080 for Blender
Pascal GPU best suited to lighter Blender scenes, learning workflows, and budget-conscious rendering setups.
Last updated: October 1, 2026
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- Blender Cycles score
- 509
- 22.7× slower than
- VRAM
- 8 GB
- Meets Blender’s recommended VRAM
- Released
- 2016
- Render support
- OptiX, CUDA
- Power draw (TDP)
- 180 W
- Suggested system PSU
- 450 W
Technical specifications
GPU
- ArchitecturePascal
- CUDA cores2,560
Memory
- TypeGDDR5X
- Bandwidth320.3 GB/s
- Bus width256-bit
Clocks & manufacturing
- Boost clock1733 MHz
- Base clock1607 MHz
- Process size16 nm
- GPU chipGP104
Power & PSU sources
GPU power ratings
TDP: 180 W
Secondary source: RightNow GPU Database / TechPowerUp ↗ · Checked Sep 23, 2026 · Reference card
System power supply
Suggested PSU: 450 W
Secondary source: RightNow GPU Database / TechPowerUp ↗ · Checked Sep 23, 2026 · Reference system
Third-party source suggestion; not the manufacturer’s minimum system requirement.
GPU power ratings and whole-system PSU recommendations measure different things. Check the exact card and the source’s system assumptions.
GTX 1080 Blender benchmarks
Estimated time to render one benchmark frame · Lower is faster.
Blender 5.2.0 · OptiX · 9 runs
About these estimates
Times estimate one frame of each benchmark scene from the same runs, Blender version and backend as the displayed Cycles score. The calculation uses 240 samples for Junkshop, 256 for Monster and 300 for Classroom, plus a 19% estimation buffer. Actual project render times vary. Results from different Blender versions may not be directly comparable.
Is GTX 1080 good for Blender?
A concise editorial read on where this GPU looks strong, the tradeoffs to keep in mind, and who it suits best.
What stands out
- Pascal architecture
- 2560 CUDA cores
- 16 nm process size
- Longer render waits; consider when rendering time is a lower priority.
Tradeoffs to know
- Limited by 8 GB of VRAM for high-end projects
- Older architecture compared to current offerings
Who should choose it
- Pascal GPU best suited to lighter Blender scenes, learning workflows, and budget-conscious rendering setups.
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