Estimated Render Times for One Frame of Benchmark Scenes
OpenData Score: 123.28
Estimated Render Times for One Frame of Benchmark Scenes
Our estimated render times for one frame of benchmark scenes
Benchmark scores on this page are derived from Blender Open Data snapshot medians for classroom, junkshop, and monster. The one-frame render time chart is our derived estimate based on those medians and the legacy page formula, so it should be treated as an estimate rather than an official Blender timing.
NVIDIA GeForce GTX 660 Performance Highlights
Comparative advantages in key areas
- 960 CUDA cores
- Base clock of 980 MHz
- Boost clock of 1032 MHz
NVIDIA GeForce GTX 660 Specific Performance Leaps
Significant improvements over previous generation
Unique NVIDIA GeForce GTX 660 Features
Advantages for content creators
- Kepler architecture
- 28 nm process size
Our Take on the NVIDIA GeForce GTX 660
The NVIDIA GeForce GTX 660, with its Kepler architecture, was a solid choice for its time, but its 2 GB of VRAM and older generation specs make it less suitable for modern Blender workflows that demand more memory and processing power.
Pros:
- Affordable option for older systems
- Decent performance for its release year
Cons:
- Limited VRAM at 2 GB
- Not ideal for modern Blender projects
While the GTX 660 was a capable GPU in 2012, its limitations in VRAM and processing power make it less suitable for current 3D rendering needs in Blender.
NVIDIA GeForce GTX 660 Advantages for Blender Content Creators
Affordable Entry-Level GPU
The GTX 660 remains a cost-effective option for users with older hardware setups.
Why Choose the NVIDIA GeForce GTX 660 for Blender?
Unmatched performance for professional 3D content creation
- Ideal for budget-conscious users with older hardware
- Suitable for less demanding Blender projects
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