Mobility Radeon HD 4850 Mac Edition 0.5 GB for Blender

Below Blender’s VRAM minimum

TeraScale GPU with 0.5 GB VRAM, below Blender’s published 2 GB minimum for current Windows/Linux releases.

Last updated: September 23, 2026

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Blender Cycles score
Unavailable
VRAM
0.5 GB
Below Blender’s VRAM minimum
Released
2009
Render support
OpenCL

Technical specifications

GPU

  • ArchitectureTeraScale
  • Stream processors800

Memory

  • TypeGDDR3
  • Bandwidth54.4 GB/s
  • Bus width256-bit

Clocks & manufacturing

  • Boost clock503 MHz
  • Base clock503 MHz
  • Process size55 nm
  • GPU chipM98

Mobility Radeon HD 4850 Mac Edition 0.5 GB Blender benchmarks

Estimated time to render one benchmark frame · Lower is faster.

Blender score Unavailable

Scene benchmarks unavailable

Scene benchmarks are unavailable for this GPU’s selected benchmark result.

About these estimates

Times estimate one frame of each benchmark scene from the same runs, Blender version and backend as the displayed Cycles score. The calculation uses 240 samples for Junkshop, 256 for Monster and 300 for Classroom, plus a 19% estimation buffer. Actual project render times vary. Results from different Blender versions may not be directly comparable.

Blender Open Data

Is Mobility Radeon HD 4850 Mac Edition 0.5 GB good for Blender?

A concise editorial read on where this GPU looks strong, the tradeoffs to keep in mind, and who it suits best.

Tradeoffs to know

  • Below the published 2 GB VRAM minimum for current Blender on Windows/Linux. Older Blender versions have different requirements. Memory capacity is only one part of GPU compatibility.

Who should choose it

  • Mobility Radeon HD 4850 Mac Edition 0.5 GB is not recommended as a GPU purchase for current Blender rendering.
  • Below the published 2 GB VRAM minimum for current Blender on Windows/Linux. Older Blender versions have different requirements. Memory capacity is only one part of GPU compatibility.

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