Quadro RTX 6000 Passive 24 GB for Blender
Turing GPU with no usable Cycles benchmark recorded yet. Check its memory capacity and Blender compatibility before choosing it for rendering.
Last updated: September 23, 2026
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- Blender Cycles score
- Unavailable
- VRAM
- 24 GB
- More capacity for heavy scenes
- Released
- 2018
- Render support
- CUDA, OpenCL
- Power draw (TDP)
- 260 W
- Suggested system PSU
- 600 W
Technical specifications
GPU
- ArchitectureTuring
- CUDA cores4,608
- Tensor cores576
- RT cores72
Memory
- TypeGDDR6
- Bandwidth624 GB/s
- Bus width384-bit
Clocks & manufacturing
- Boost clock1620 MHz
- Base clock1275 MHz
- Process size12 nm
- GPU chipTU102
Power & PSU sources
GPU power ratings
TDP: 260 W
Secondary source: RightNow GPU Database / TechPowerUp ↗ · Checked Sep 23, 2026 · Reference card
System power supply
Suggested PSU: 600 W
Secondary source: RightNow GPU Database / TechPowerUp ↗ · Checked Sep 23, 2026 · Reference system
Third-party source suggestion; not the manufacturer’s minimum system requirement.
GPU power ratings and whole-system PSU recommendations measure different things. Check the exact card and the source’s system assumptions.
Quadro RTX 6000 Passive 24 GB Blender benchmarks
Estimated time to render one benchmark frame · Lower is faster.
Scene benchmarks unavailable
Scene benchmarks are unavailable for this GPU’s selected benchmark result.
About these estimates
Times estimate one frame of each benchmark scene from the same runs, Blender version and backend as the displayed Cycles score. The calculation uses 240 samples for Junkshop, 256 for Monster and 300 for Classroom, plus a 19% estimation buffer. Actual project render times vary. Results from different Blender versions may not be directly comparable.
Is Quadro RTX 6000 Passive 24 GB good for Blender?
A concise editorial read on where this GPU looks strong, the tradeoffs to keep in mind, and who it suits best.
Who should choose it
- Turing GPU with no usable Cycles benchmark recorded yet. Check its memory capacity and Blender compatibility before choosing it for rendering.
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