Quadro RTX 8000 Passive 48 GB for Blender

High VRAM
RTX 80 series

Turing GPU with no usable Cycles benchmark recorded yet. Check its memory capacity and Blender compatibility before choosing it for rendering.

Last updated: September 23, 2026

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Blender Cycles score
Unavailable
VRAM
48 GB
More capacity for heavy scenes
Released
2018
Render support
CUDA, OpenCL
Power draw (TDP)
260 W
Suggested system PSU
600 W

Technical specifications

GPU

  • ArchitectureTuring
  • CUDA cores4,608
  • Tensor cores576
  • RT cores72

Memory

  • TypeGDDR6
  • Bandwidth624 GB/s
  • Bus width384-bit

Clocks & manufacturing

  • Boost clock1620 MHz
  • Base clock1230 MHz
  • Process size12 nm
  • GPU chipTU102
Power & PSU sources

GPU power ratings

System power supply

  • Suggested PSU: 600 W

    Secondary source: RightNow GPU Database / TechPowerUp ↗ · Checked Sep 23, 2026 · Reference system

    Third-party source suggestion; not the manufacturer’s minimum system requirement.

GPU power ratings and whole-system PSU recommendations measure different things. Check the exact card and the source’s system assumptions.

Quadro RTX 8000 Passive 48 GB Blender benchmarks

Estimated time to render one benchmark frame · Lower is faster.

Blender score Unavailable

Scene benchmarks unavailable

Scene benchmarks are unavailable for this GPU’s selected benchmark result.

About these estimates

Times estimate one frame of each benchmark scene from the same runs, Blender version and backend as the displayed Cycles score. The calculation uses 240 samples for Junkshop, 256 for Monster and 300 for Classroom, plus a 19% estimation buffer. Actual project render times vary. Results from different Blender versions may not be directly comparable.

Blender Open Data

Is Quadro RTX 8000 Passive 48 GB good for Blender?

A concise editorial read on where this GPU looks strong, the tradeoffs to keep in mind, and who it suits best.

Who should choose it

  • Turing GPU with no usable Cycles benchmark recorded yet. Check its memory capacity and Blender compatibility before choosing it for rendering.

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