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CMP 30HX vs RTX 2050 Mobile for Blender

Compare CMP 30HX 6 GB and RTX 2050 Mobile 4 GB for Blender Cycles. See benchmark performance, VRAM, power ratings and checked prices side by side. RTX 2050 Mobile 4 GB leads the Blender benchmark score by 7.4%.

765.06
6 GB
2021
821.41
4 GB
2021

GPU 3

Fastest in Cycles

RTX 2050 Mobile 4 GB

7% faster than CMP 30HX 6 GB

Most VRAM

CMP 30HX 6 GB

50% more VRAM than RTX 2050 Mobile 4 GB

Lowest power draw

RTX 2050 Mobile 4 GB

76% lower rating than CMP 30HX 6 GB

Cheapest

Cannot compare

Price unavailable for some GPUs

Best value for money

Cannot compare

Price or benchmark unavailable for some GPUs

Spec
Lowest price
Price unavailable

No current offer matches your preferences.

Price unavailable

No current offer matches your preferences.

Value for money
N/A
N/A
Performance
Blender benchmark score
765.06
821.41
+7%
CUDA cores
1,408
2,048
+45%
Boost clock
1785 MHz
+43%
1245 MHz
Tensor cores
N/A
64
Memory
VRAM
6 GB
Below Blender’s recommended VRAM+50%
4 GB
Below Blender’s recommended VRAM
Memory bandwidth
336 GB/s
+200%
112 GB/s
Memory type
GDDR6
GDDR6
Memory bus
192-bit
+200%
64-bit
Platform
Architecture
Turing
Ampere
Render support
CUDA, OpenCL
OptiX, CUDA, OpenCL
TDP
125 W
30 W
−76%
System PSU
300 W
Secondary source suggestion
N/A
Release year
2021
2021

Blender Cycles benchmarks

Estimated seconds / frame Lower is faster

CMP 30HX 6 GB

Blender 4.5.0 · OptiX · 12 runs

RTX 2050 Mobile 4 GB

Blender 5.1.1 · OptiX · 15 runs

Junkshop

Monster

Classroom

Which GPU should you choose for Blender?

CMP 30HX 6 GB (6 GB) meets Blender’s 2 GB VRAM minimum but is below its 8 GB recommendation. Check scene memory needs and GPU compatibility. RTX 2050 Mobile 4 GB (4 GB) meets Blender’s 2 GB VRAM minimum but is below its 8 GB recommendation. Check scene memory needs and GPU compatibility.

Cycles rendering performance

RTX 2050 Mobile 4 GB leads by 7.4% in the Renderjuice Blender benchmark model (821 vs 765). CMP 30HX 6 GB (6 GB) meets Blender’s 2 GB VRAM minimum but is below its 8 GB recommendation. Check scene memory needs and GPU compatibility. RTX 2050 Mobile 4 GB (4 GB) meets Blender’s 2 GB VRAM minimum but is below its 8 GB recommendation. Check scene memory needs and GPU compatibility.

VRAM and scene capacity

CMP 30HX 6 GB (6 GB) meets Blender’s 2 GB VRAM minimum but is below its 8 GB recommendation. Check scene memory needs and GPU compatibility. RTX 2050 Mobile 4 GB (4 GB) meets Blender’s 2 GB VRAM minimum but is below its 8 GB recommendation. Check scene memory needs and GPU compatibility.

Power ratings and cooling

RTX 2050 Mobile 4 GB is the lower-power option at 30 W TDP, compared with 125 W for CMP 30HX 6 GB. If render speed is close, that can make RTX 2050 Mobile 4 GB easier to cool and run quietly.

Is the upgrade worthwhile?

CMP 30HX 6 GB (6 GB) meets Blender’s 2 GB VRAM minimum but is below its 8 GB recommendation. Check scene memory needs and GPU compatibility. RTX 2050 Mobile 4 GB (4 GB) meets Blender’s 2 GB VRAM minimum but is below its 8 GB recommendation. Check scene memory needs and GPU compatibility.

Comparison summary

RTX 2050 Mobile 4 GB leads the Blender benchmark score by 7.4%.

Fastest in Cycles: RTX 2050 Mobile 4 GB 7% faster than CMP 30HX 6 GB.

Most VRAM: CMP 30HX 6 GB 50% more VRAM than RTX 2050 Mobile 4 GB.

Lowest power draw: RTX 2050 Mobile 4 GB 76% lower rating than CMP 30HX 6 GB.

Cheapest: Cannot compare Price unavailable for some GPUs.

Best value for money: Cannot compare Price or benchmark unavailable for some GPUs.

CMP 30HX 6 GB (6 GB) meets Blender’s 2 GB VRAM minimum but is below its 8 GB recommendation. Check scene memory needs and GPU compatibility. RTX 2050 Mobile 4 GB (4 GB) meets Blender’s 2 GB VRAM minimum but is below its 8 GB recommendation. Check scene memory needs and GPU compatibility.

If you are deciding between these cards for Blender, focus first on Blender benchmark score, VRAM capacity, memory bandwidth, and whether your scenes are likely to benefit more from raw speed or extra memory headroom. The comparison table above keeps those tradeoffs in one place.

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