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RTX 5000 Ada Generation vs RTX 5880 Ada Generation for Blender

Compare RTX 5000 Ada Generation and RTX 5880 Ada Generation for Blender rendering. See benchmark scores, VRAM, memory bandwidth, power draw, and estimated OptiX/CUDA render times side by side on Renderjuice. RTX 5880 Ada Generation leads the Blender benchmark score by 50.4%.

7,201.38
32 GB
2023
10,831.59
48 GB
2024

GPU 3

Fastest in Blender

RTX 5880 Ada Generation (10,831.59 score)

Most VRAM

RTX 5880 Ada Generation (48 GB)

Lowest power draw

RTX 5000 Ada Generation (250 W TDP)

Spec
Performance
Blender benchmark score
7,201.38
-34%
10,831.59
CUDA cores
12,800
-9%
14,080
Boost clock
2550 MHz
2460 MHz
-4%
RT cores
RT cores: 100
-9%
RT cores: 110
Tensor cores
Tensor cores: 400
-9%
Tensor cores: 440
Memory
VRAM
32 GB
-33%
48 GB
Memory bandwidth
576 GB/s
-33%
864 GB/s
Memory type
GDDR6
GDDR6
Memory bus
256-bit
-33%
384-bit
Platform
Architecture
Ada Lovelace
Ada Lovelace
Render support
OptiX, CUDA
OptiX, CUDA
TDP
250 W
285 W
+14%
Release year
2023
2024

Benchmark comparison

Estimated seconds to render one frame of each standard Blender benchmark scene. Lower is faster.

seconds
Bars show single-frame benchmark estimates, not a full animation.
RTX 5000 Ada Generation
RTX 5880 Ada Generation

These timings are derived from Blender Open Data benchmark medians and should be treated as comparative estimates, not guaranteed real-project render times.

Quick take on RTX 5000 Ada Generation vs RTX 5880 Ada Generation

RTX 5880 Ada Generation leads the Blender benchmark score by 50.4%.

Fastest in Blender: RTX 5880 Ada Generation 10,831.59 score.

Most VRAM: RTX 5880 Ada Generation 48 GB.

Lowest power draw: RTX 5000 Ada Generation 250 W TDP.

RTX 5000 Ada Generation has 32 GB of VRAM, while RTX 5880 Ada Generation has 48 GB, which matters when scenes, textures, or geometry get heavier.

If you are deciding between these cards for Blender, focus first on Blender benchmark score, VRAM capacity, memory bandwidth, and whether your scenes are likely to benefit more from raw speed or extra memory headroom. The comparison table above keeps those tradeoffs in one place.

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