Skip to main content
This guide explains how to prepare, upload, and select a custom Blender add-on or extension for a Renderjuice job.

Does the add-on need to run during rendering?

Installing an add-on while you build a scene does not always mean Blender needs it when rendering the saved file.
  • Not needed during rendering: Modeling, UV, and workflow tools often create ordinary Blender meshes, materials, modifiers, keyframes, or constraints. Blender saves that result in the .blend file.
  • Needed during rendering: Blender still needs an add-on when the scene contains one of its custom node types, render engines, or other data that only its code can evaluate. This answer also covers add-ons that are only needed for some features. The catalog says Yes whenever a documented workflow can affect the rendered result.
External files are a separate concern. A scene may not need the add-on but can still need image textures, linked libraries, fonts, asset files, or simulation caches. Pack those files with the project. The Blender add-ons and extensions guide gives a reviewed answer for each listed add-on. Treat it as a guide to the documented workflows. Its conservative Yes means you should include the add-on unless you have tested that your particular scene no longer needs it.
If you use Blend Project Packer, include the add-ons your scene needs and upload the packed project. Renderjuice finds the included add-ons and selects them on Configure Render. See Include add-ons with a packed project below. You can skip the manual upload steps in that case.
Some add-ons need extra setup because they depend on caches, asset libraries, native binaries, or files outside the .blend. The Blender extension catalog links each render-time answer to publisher documentation or inspected public code and states when the evidence cannot confirm an answer.

Upload an add-on

To use an add-on with Renderjuice, zip the installed add-on folder and upload it to your Renderjuice account.
1

Prepare Your Add-on

Before uploading your add-on, you need to make sure it’s working as expected locally.
  • Ensure your add-on is working as expected locally, by rendering a frame. Set the sample size to lower values to speed this up.
  • Once you’ve confirmed it’s working, zip the add-on folder from your local Blender add-ons or extensions directory and prepare to upload.
  • Ensure that you don’t change the folder name when zipping it.
Upload the add-on folder that is already installed on your machine. Do not upload the original installer or download archive from the add-on website unless that archive is the exact same folder already installed in Blender.
You can find the add-on folder here:
To show hidden files in File Explorer:
Then navigate to:
2

Upload Your Add-on to Renderjuice

After you’ve zipped your add-on, you can upload it to Renderjuice.
  1. Log in to app.renderjuice.com and open the Add-ons page.
  2. Drag and drop or click Upload to upload the addon zip file.

Add-ons Page

  1. Once uploaded, you can see your add-on in the list of uploaded add-ons in the Add-ons page. Wait for it to finish validating before using it in a render job.

Uploaded Add-ons

3

Use uploaded Add-on in a Render Job

You can now select the validated add-on for a render job.
  1. Navigate to the Home page.
  2. Upload your blend file or choose one from recently uploaded.
  3. It will redirect you to the Configure Render page to set your render parameters.

Configure Render Page

  1. In the Add-ons section, you can select the add-on you uploaded to use.
  • If your addon isn’t listed, click the Upload Addon button to upload it.
  • This opens the Addons page in a new tab.
  • After uploading the addon and when it finishes validating, return to your render configuration tab, where the newly uploaded addon will now be selectable.

Select Add-ons

  1. Click Continue to validate the scene and start the render.
Monitor the render to ensure your add-on is working as expected, if any issue detected cancel the render, to avoid wasting credits.

Include add-ons with a packed project

If you use Blend Project Packer, keep the add-ons your scene needs selected when you build the portable package. When you upload the generated project zip, Renderjuice finds those add-ons and selects them on Configure Render. Review the list and remove anything the scene does not need. The remaining add-ons are checked during validation, used for the render, and saved to your workspace for future jobs. You do not need to upload them separately.

What statuses mean

  • Validating - Renderjuice is checking the archive structure and addon metadata.
  • Validated - The add-on is ready to be selected in a render job.
  • Failed - The archive could not be validated. Review the error in the Add-ons page, fix the archive, and upload it again.

Common mistakes

  • Uploading the original installer or website download archive instead of the installed add-on folder from Blender.
  • Renaming the add-on folder before zipping it.
  • Trying to use the add-on before validation finishes.
  • Assuming an ordinary project zip includes add-ons automatically. This only happens when Blend Project Packer includes them.
  • Removing an add-on that came with your packed project from Select addons even though the scene needs it.
  • Assuming the add-on archive is enough when the scene also depends on baked caches or simulation data.

Important notes

  • Monitor the first frames. Cancel the job if the add-on output differs from your local test.
  • Simulation add-ons such as FLIP Fluids need a local bake and the resulting cache in the same project zip as the .blend. See the Fluid Simulations guide.
Having trouble or something doesn’t seem right? Just chat with us—we’re happy to help and respond quickly!